using System;
using ns27;
using Triton.Game.Mono;

namespace Triton.Game.Mapping
{
	[Attribute38("ThinkEmoteManager")]
	public class ThinkEmoteManager : MonoBehaviour
	{
		public float m_secondsSinceAction => method_2<float>("m_secondsSinceAction");

		public static float SECONDS_BEFORE_EMOTE => MonoClass.smethod_6<float>(TritonHs.MainAssemblyPath, "", "ThinkEmoteManager", "SECONDS_BEFORE_EMOTE");

		public ThinkEmoteManager(IntPtr address, string className)
			: base(address, className)
		{
		}

		public ThinkEmoteManager(IntPtr address)
			: this(address, "ThinkEmoteManager")
		{
		}

		public static ThinkEmoteManager Get()
		{
			return MonoClass.smethod_15<ThinkEmoteManager>(TritonHs.MainAssemblyPath, "", "ThinkEmoteManager", "Get", Array.Empty<object>());
		}

		public void Awake()
		{
			method_8("Awake");
		}

		public void OnDestroy()
		{
			method_8("OnDestroy");
		}

		public void Update()
		{
			method_8("Update");
		}

		public void PlayThinkEmote()
		{
			method_8("PlayThinkEmote");
		}

		public void NotifyOfActivity()
		{
			method_8("NotifyOfActivity");
		}
	}
}
